Blizzard has thanked players for their patience after some waited in hour-long queues to take part in the Diablo 4 open beta test this weekend.
In a statement posted to the game’s official forum, the community team assured players that it is “actively working” on the issues, vowing to “increase the influx of players” and reduce queue times after numerous disconnection issues were addressed.
In an update posted a few hours later, community manager PezRadar thanked everyone for the “overwhelming response to the Early Access beta weekend” and reaffirmed that the team is “tracking and actively working on” issues with multiplayer input/output, rubber banding when transitioning zones , and high RAM and GPU usage. The team is also aware of an issue where “players who are dropped from a game get an error that their party does not exist”.
“While the team is dealing with these specific items and more, we’re also managing the flow of players in the game through our queue,” Pez added. “Many players have successfully logged in to the game, but we are aware that some have experienced longer than expected wait times.
“As we continue to make improvements to our server stability, we expect our players to see continued queue time improvements.”
The statement closed by confirming that the team will “continue to work tonight and throughout the night” and promised to provide “further updates” during the beta period.
ICYMI, Diablo 1 and 2 co-creator, Erich Schaefer, has joined Moon Beast Productions to “redefine the action RPG genre”.
Schaefer will hold the position of chief creative officer alongside industry stalwarts, Peter Hu and Phil Shenk, where he will “lead the creative direction” of the studio’s unannounced action-RPG.